create 3d and include

lazyprogramer
Posts: 85
Joined: Mon Sep 27, 2010 5:26 pm

Re: create 3d and include

Post by lazyprogramer » Tue Mar 01, 2011 2:54 pm

Okay, it seems that you don't need an installed python, because the 'export to .ply' module works without it (I'm using the latest version 2.49b, get it here:
http://www.blender.org/download/get-blender/).
I will try to create a model and include it now!

lazyprogramer
Posts: 85
Joined: Mon Sep 27, 2010 5:26 pm

Re: create 3d and include

Post by lazyprogramer » Tue Mar 01, 2011 3:46 pm

It works! I made the ply file with 1968 vertices and 500 polygons and converted into a bin file. I used the Display_List_2 source to show the model,
but seems that the colors I added in the Vertex Paint mode in Blender are very strong. But there's another problem:
There sometimes are some black points on the model, I enclosed an image to show ypu the problem. The model on the pic
is a... monkey... a strange party-monkey...

I'll let you know when I found something out!
Attachments
prob.png
the party monkey
(7.95 KiB) Not downloaded yet

lazyprogramer
Posts: 85
Joined: Mon Sep 27, 2010 5:26 pm

Re: create 3d and include

Post by lazyprogramer » Tue Mar 01, 2011 4:04 pm

One problem solved: The strange color was because of the glLight! I reduce the glLight now and it looks better!

eradsoft
Posts: 30
Joined: Fri Dec 17, 2010 1:34 pm
Location: Either side of South Bypass, Madrid, Spain

Re: create 3d and include

Post by eradsoft » Tue Mar 01, 2011 5:49 pm

One problem solved: The strange color was because of the glLight! I reduce the glLight now and it looks better!
You almost got LOST IN CONVERSION
If the mesh is single sided those black dots may be backfacing poligons...I have no better idea
--------------------------------
Welcome, my son, to the machine.
Pink Floyd.

lazyprogramer
Posts: 85
Joined: Mon Sep 27, 2010 5:26 pm

Re: create 3d and include

Post by lazyprogramer » Tue Mar 01, 2011 8:51 pm

You almost got LOST IN CONVERSION
I'm sorry about that.
If the mesh is single sided those black dots may be backfacing poligons...I have no better idea
Maybe thet's right, I will find it out later...

Now I want to make a simple short animation with having a look in nitro engine's source!


Jordan_Gray
Posts: 23
Joined: Sat Jun 12, 2010 3:31 am

Re: create 3d and include

Post by Jordan_Gray » Thu Mar 17, 2011 4:04 pm

This is a wonderful topic/thread. WinterMute, can it be stickied or something?

lazyprogramer
Posts: 85
Joined: Mon Sep 27, 2010 5:26 pm

Re: create 3d and include

Post by lazyprogramer » Tue Mar 22, 2011 2:04 pm

This is a wonderful topic/thread.
...And I created this topic :D

zeromus
Posts: 212
Joined: Wed Mar 31, 2010 6:05 pm

Re: create 3d and include

Post by zeromus » Tue Mar 22, 2011 6:47 pm

Now, the glory of this thread cannot be doubted.

Jordan_Gray
Posts: 23
Joined: Sat Jun 12, 2010 3:31 am

Re: create 3d and include

Post by Jordan_Gray » Tue Mar 22, 2011 10:26 pm

zeromus wrote:Now, the glory of this thread cannot be doubted.
esp. since you're in it.

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